/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 20.11.2003 by RST.
// $Id: glpoly_t.java,v 1.3 2005/01/09 22:32:10 cawe Exp $
using System;
using Lib = Suake2.UI.util.Lib;
namespace Suake2.UI.render
{
	
	public abstract class glpoly_t
	{
		public const int STRIDE = 7;
		//UPGRADE_NOTE: Final was removed from the declaration of 'BYTE_STRIDE '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
		//UPGRADE_NOTE: The initialization of  'BYTE_STRIDE' was moved to static method 'jake2.render.glpoly_t'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		public static readonly int BYTE_STRIDE;
		public const int MAX_VERTICES = 64;
		
		public glpoly_t next;
		public glpoly_t chain;
		public int numverts;
		public int flags; // for SURF_UNDERWATER (not needed anymore?)
		
		// the array position (glDrawArrays) 
		public int pos = 0;
		
		protected internal glpoly_t()
		{
		}
		
		public abstract float x(int index);
		
		public abstract void  x(int index, float value_Renamed);
		
		public abstract float y(int index);
		
		public abstract void  y(int index, float value_Renamed);
		
		public abstract float z(int index);
		
		public abstract void  z(int index, float value_Renamed);
		
		public abstract float s1(int index);
		
		public abstract void  s1(int index, float value_Renamed);
		
		public abstract float t1(int index);
		
		public abstract void  t1(int index, float value_Renamed);
		
		public abstract float s2(int index);
		
		public abstract void  s2(int index, float value_Renamed);
		
		public abstract float t2(int index);
		
		public abstract void  t2(int index, float value_Renamed);
		
		public abstract void  beginScrolling(float s1);
		
		public abstract void  endScrolling();
		static glpoly_t()
		{
			BYTE_STRIDE = 7 * Lib.SIZEOF_FLOAT;
		}
	}
}